Healthcare Gamification Market Latest Development & Trends Forecast To 2024
Category: #healthcare  By Ronak Bora  Date: 2021-03-31
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Healthcare Gamification Market Latest Development & Trends Forecast To 2024

The healthcare gamification market is projected to foresee commendable growth owing to increasing smartphone adoption, rising shift to business-to-consumer model as well as outcomes-based medicine, and expanding of health consumerism. Increasing indispensable technology use through smartphones by insurers, patients, and physicians to share, access, as well as receive information will boost the business share. Subsequently, growing use of social media for social connectedness will further augment the market outlook.

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According to the American Diabetes Association, total number of people with diabetes will soar to 366 million in 2030. Gamified applications will be at the forefront and leverage patients to manage their diabetes, thereby reducing healthcare costs.

Gamified preventing medicine has set the trend and streamlined healthy lifestyles which can influence industry stakeholders and guide them towards healthy behavior change. For instance, hospitals have been able to reduce readmission rates for already-treated patients. To put things in perspective, gamification has the ability to boost RoI as it needs low initial outflow to launch gamified products.

With respect to games, the casual games segment dominated the overall market due to the growing use of gaming in mental health as well as therapy of patients suffering from depression and trauma. These types of games are also known to be very popular among youngsters and might be a promising tool to help decrease depression rates, and anxiety and stress attacks. Furthermore, research has indicated that casual games are also popular among people of different ages, nationalities, and genders.

The U.S. healthcare gamification market dominated the industry and is likely to show promising growth over the coming time period. The growth is majorly ascribed to the increasing inclination in patients to effectively track as well as record indications, further assisting personalized treatments and continuous monitoring of patient's event. Likewise, ongoing shift towards preventive care to avoid expensive healthcare cost will surge the regional revenue share.

Akili Interactive labs, Bunchball, Nike, Fitbit, Mango Health, Hubbub Health, JawBone, Microsoft, EveryMove, and Ayogo Health among many others are some of the key players operating in the healthcare gamification market.

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Partial Chapter of the Table of Content

Chapter 4. Healthcare Gamification Market, By Game type

4.1. Healthcare gamification market share by game type, 2016 & 2024 (USD Billion)

4.2. Casual games

4.2.1.   Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

4.3. Serious games

4.3.1.   Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

4.4. Exercise games

4.4.1.   Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

Chapter 5. Healthcare Gamification Market, By Application

5.1. Healthcare gamification market share by application, 2016 & 2024 (USD Billion)

5.2. Prevention

5.2.1.   Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

5.3. Therapeutic

5.3.1.   Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

5.4. Education

5.4.1.   Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

5.5. Others

5.5.1.   Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

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About Author

Ronak Bora    

Ronak Bora

A graduate in Electronics Engineering, Ronak writes for Technology Magazine and carries a rich experience in digital marketing, exploring how the online world works from a technical and marketing perspective. His other areas of interest include reading, music, and spo...

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