Multi-Touch Equipment Market analysis research and trends report for 2018 – 2024
Category: #Technology  By Rahul Varpe  Date: 2021-03-29
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Multi-Touch Equipment Market analysis research and trends report for 2018 – 2024

Multi-Touch Equipment Market is projected to surpass USD 20 billion by 2024. Growing penetration of touch panel displays in consumer electronic devices such as smartphones and wearable devices will propel the growth. The demand for easier and more intuitive technologies in several digital devices is increasing rapidly. The increasing need for miniaturization of electronics and advancements in sensing technologies will increase the demand.

The high cost of these components will be one of the key factors challenging the multi-touch equipment market growth. Lack of availability of raw materials required to manufacture these components attribute to the high manufacturing costs. For instance, the Magic Mouse introduced by Apple costs about USD 129.

The demand for multi-touch screens is driving the multi-touch equipment market growth over the forecast timespan. The technology is allowing the consumers to interact with the machines effectively and are replacing keypads & keyboards in personal computing devices such as tablets and smartphones. The penetration of these components into vending machines, industrial instruments, and home appliances will further aid in the industry growth.

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Growing penetration of intelligent kiosks will fuel demand for the multi-touch equipment market. Several industries including retail and hospitality are implementing intelligent kiosks with the technology to increasingly attract customers. For instance, in August 2018, McDonald's is implementing self-ordering kiosks with multi-touch displays as cost-effective solutions. Such strategies will provide growth opportunities for the multi-touch equipment market growth.

The multi-touch equipment market will establish opportunities in entertainment applications due to the increasing adoption of these components in gaming consoles and joysticks. Several players are focusing on developing products to deliver technologically-advanced products in the sector. For instance, in March 2017, Sony Corporation introduced its Xperia Projector equipped with a myriad of sensors that provide newer ways of communication & interaction. The device allows projection onto interactive multi-touch screen walls or tables for movie & gaming applications.

Asia Pacific multi-touch equipment market will grow considerably due to the high production capacity of the region. Growing retail and entertainment sector in this region is providing growth opportunities for the industry due to technological adoptions. The players in the region are expanding their businesses in light of the growing demand for these components. For instance, in 2015, MultiTouch Ltd., a leader in interactive display systems, announced the opening of new offices in the region. The company also announced the launch of permanent MultiTaction iWall, a multi-touch wall.

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Key players in the multi-touch equipment market include: 3M, Displax Interactive Systems, Fujitsu Limited, Cypress Semiconductor Corporation, Immersion Corporation, Jtouch Corporation, Synaptics, Inc., Samsung Electronics Co., Ltd., Panasonic Corporation, Apple, Inc., Microsoft Corporation, Wintek Corporation, and U-Touch UK. The industry is witnessing severe competition and the vendors in the industry are adopting several strategies such as product developments and mergers to gain a competitive edge. The major companies such as Microsoft and Apple are investing in R&D and filing for patents to secure a considerable industry share.

Table Of Content

Chapter 1.   Methodology and Scope

1.1.  Methodology

1.1.1. Initial data exploration

1.1.2. Statistical model and forecast

1.1.3. Industry insights and validation

1.1.4. Definition and forecast parameters

1.1.4.1.   Definitions & scope

1.1.4.2.   Assumptions, methodology & forecast parameters

1.2.  Data Sources

1.2.1. Primary

1.2.2. Secondary

Chapter 2.   Executive Summary

2.1.  Multi-touch equipment industry 3600 synopsis, 2013 - 2024

2.1.1. Business trends

2.1.2. Regional trends

2.1.3. Product trends

2.1.4. Application trends

2.1.5. End-use trends

Chapter 3.   Multi-Touch Equipment Industry Insights

3.1.  Industry segmentation

3.2.  Industry landscape, 2013 – 2024

3.2.1. Smartphone industry landscape

3.2.1.1.   Smartphone market size & forecast, 2013 – 2024

3.2.1.1.1.   North America

3.2.1.1.2.   Europe

3.2.1.1.3.   Asia Pacific

3.2.1.1.4.   Latin America

3.2.1.1.5.   MEA

3.2.2. Laptop industry landscape

3.2.2.1.   Laptop market size & forecast, 2013 – 2024

3.2.2.1.1.   North America

3.2.2.1.2.   Europe

3.2.2.1.3.   Asia Pacific

3.2.2.1.4.   Latin America

3.2.2.1.5.   MEA

3.2.3. Tablet industry landscape

3.2.3.1.   Tablet market size & forecast, 2013 – 2024

3.2.3.1.1.   North America

3.2.3.1.2.   Europe

3.2.3.1.3.   Asia Pacific

3.2.3.1.4.   Latin America

3.2.3.1.5.   MEA

3.2.4. Intelligent kiosk industry landscape

3.2.4.1.   Intelligent kiosk market size & forecast, 2013 – 2024

3.2.4.1.1.   North America

3.2.4.1.2.   Europe

3.2.4.1.3.   Asia Pacific

3.2.4.1.4.   Latin America

3.2.4.1.5.   MEA

3.2.5. Retail industry landscape

3.2.6. Digital signage industry landscape

3.2.6.1.   Digital signage market size & forecast, 2013 – 2024

3.2.6.1.1.   North America

3.2.6.1.2.   Europe

3.2.6.1.3.   Asia Pacific

3.2.6.1.4.   Latin America

3.2.6.1.5.   MEA

3.3.  Industry ecosystem analysis

3.3.1. Component suppliers

3.3.2. Technology providers

3.3.3. Manufacturers

3.3.4. Distribution channel analysis

3.3.5. Service provides

3.3.6. End-user landscape

3.3.7. Vendor matrix

3.4.  Technology and innovation landscape

3.5.  Regulatory landscape

3.5.1. North America

3.5.2. Europe

3.5.3. Asia Pacific

3.5.4. Latin America

3.5.5. MEA

3.6.  Industry impact forces

3.6.1. Growth drivers

3.6.1.1.   Increasing adoption of touch display panels in several electronic devices

3.6.1.2.   Growing popularity of capacitive and resistive touch technologies globally

3.6.1.3.   Introduction of technologically advanced products in North America

3.6.1.4.   Growing adoption of intelligent and interactive devices in the U.S.

3.6.1.5.   Increasing demand for wearable device sin Europe

3.6.1.6.   Growth in smartphone and tablet market in Asia Pacific

3.6.1.7.   Evolution of retail sector in India, China, and Japan

3.6.2. Industry pitfalls & challenges

3.6.2.1.   High costs of products

3.6.2.2.   Lack of availability of raw materials

3.6.2.3.   Technological limitations regarding the measurement of z-axis

3.7.  Price trend analysis, 2013 – 2024

3.7.1. Region

3.7.1.1.   North America

3.7.1.1.1.   Smartphone

3.7.1.1.2.   Laptop

3.7.1.1.3.   Tablet

3.7.1.1.4.   Kiosk

3.7.1.1.5.   Multi-touch display walls

3.7.1.1.6.   Others

3.7.1.2.   Europe

3.7.1.2.1.   Smartphone

3.7.1.2.2.   Laptop

3.7.1.2.3.   Tablet

3.7.1.2.4.   Kiosk

3.7.1.2.5.   Multi-touch display walls

3.7.1.2.6.   Others

3.7.1.3.   Asia Pacific

3.7.1.3.1.   Smartphone

3.7.1.3.2.   Laptop

3.7.1.3.3.   Tablet

3.7.1.3.4.   Kiosk

3.7.1.3.5.   Multi-touch display walls

3.7.1.3.6.   Others

3.7.1.4.   Latin America

3.7.1.4.1.   Smartphone

3.7.1.4.2.   Laptop

3.7.1.4.3.   Tablet

3.7.1.4.4.   Kiosk

3.7.1.4.5.   Multi-touch display walls

3.7.1.4.6.   Others

3.7.1.5.   MEA

3.7.1.5.1.   Smartphone

3.7.1.5.2.   Laptop

3.7.1.5.3.   Tablet

3.7.1.5.4.   Kiosk

3.7.1.5.5.   Multi-touch display walls

3.7.1.5.6.   Others

3.8.  Growth potential analysis

3.9.  Porter's analysis

3.9.1. Supplier power

3.9.2. Buyer power

3.9.3. Threat of new entrants

3.9.4. Threat of substitutes

3.9.5. Internal rivalry

3.10.      Competitive landscape, 2017

3.10.1.  Company market share analysis

3.10.2.  Strategy dashboard

3.11.      PESTEL analysis

About Author

Rahul Varpe    

Rahul Varpe

Rahul Varpe currently writes for Technology Magazine. A communication Engineering graduate by education, Rahul started his journey in as a freelancer writer along with regular jobs. Rahul has a prior experience in writing as well as marketing of services and products ...

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